Review

Published on March 22nd, 2017 | by Graham

0

Royal Trouble: Honeymoon Havoc Review

Royal Trouble: Honeymoon Havoc Review Graham

Summary: A light-hearted adventure romp that's not going to last you long, but will likely leave you with a smile on your face,

4


Royal Trouble: Honeymoon Havoc is the sequel to an earlier game, and follows Princess Loreen and Prince Nathaniel on their honeymoon, as they take a detour to the Merry Castle.  Soon after their arrival, they’re locked into the bedroom by the evil Lord Drax, who’s after their blood for nefarious purposes, then separated as Nathaniel falls into a trap.

In a neat twist, play then alternates between the two as they get out of various predicaments.  Loreen is the smarter of the pair, while Nathaniel’s strength comes in handy a couple of times.

We’re in standard adventure territory here: pick up items, use them to solve puzzles and make progress, mixed up with the odd parlour game.  But the fun rapport and chemistry between the characters, and the light-hearted tone (the narrator, in particular, is a slightly sarcastic treat), keeps this from feeling stale.  It’s nice to play a game with a sense of humour, after plenty of po-faced mysteries.

One oddity is that the dialogue, while it will sometimes raise a smile, is heavy on film and pop culture references.  It’s a bit jarring and doesn’t really fit.

The presentation is excellent, with beautifully drawn scenes and a bright, bold cartoony style that’s a perfect match for the light tone.

Royal Trouble’s main flaw is that it’s far too easy.  I played on the highest of the three difficulty settings, but as usual, this doesn’t change the difficulty of the puzzles themselves, just things like how quickly your hint metre recharges.

Most of the puzzles are inventory based, and are pretty obvious for the most part.  Plus, you only have access to a handful of screens at a time – generally, three or less – and usually enter each new section with empty pockets, so if you do manage to get stuck it’s a matter of a few seconds to use everything you have on you with everything in the environment.

The few puzzles that aren’t based around your inventory are also very simple, and made up of genre staples.  There’s one where you memorise and playback an increasingly long series of musical notes, a matching pairs puzzle, one where you’re moving tiles around to form a picture – that kind of thing.  (If you’re a hidden object fan, note that there’s no such scenes here).

This is not a game where you’re going to get stumped for long, and I breezed through it in 2.5 hours.  Now it was an enjoyable 2.5 hours, but still – that’s on the short side for an adventure, and I’d advise waiting for a sale so you don’t feel short-changed.

There is an optional collectible, a hidden image of a lion’s head in every one of the twenty nine scenes, and there’s a box near the end that you can unlock if you’ve got them all and claim… something.  But, as it’s very easy to forget to pick one of these up and no way of returning to some of the scenes, I don’t know what.

Overall, Royal Trouble: Honeymoon Havoc is a bright, beautiful game with fun characters and a light, breezy tone.  You’ll sail through it in no time though.

 

 

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